JUNGLE KING ARCADE MACHINE

Jungle King Florida classic arcade game rental
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Whether it’s a birthday party, corporate event, or a tradeshow, you can rent your favorite retro arcade machine for your upcoming social function. Rent your favorite retro 1980’s (eighties) classic arcade game rental for your next event in Florida.

Jungle King is a side-scrolling platformaction game developed by Taito for arcades. It was originally distributed in 1982 as Jungle King, but then quickly modified and re-released as Jungle Hunt following a copyright dispute over the player character’s likeness of Tarzan. Taito also distributed a less successful rebranding of the game as Pirate Pete in 1982.   Jungle King, along with Moon Patrol released a month earlier, is one of the first video games which has parallax scrolling.

The player controls an unnamed character moving through right-to-left scrolling scenes to rescue a woman from cannibals by swinging from vine to vine, swimming through a crocodile-infested river, avoiding rolling boulders, and jumping over her captors.

Home versions of Jungle King (Renamed to Jungle Hunt due to the lawsuit) were published by Atari, Inc. for the Atari 2600Atari 5200, and Atari 8-bit computers starring a British explorer named Sir Dudley.
Eric Cutler, the owner of Cocktail Hour Entertainment, owned a copy of this game for Atari 5200. Ports under the Atarisoft label were released for Apple IIColecoVisionCommodore 64VIC-20, and IBM PC compatibles.

Gameplay

The game is split into four sections which scroll right to left.

In the first section, the explorer is swinging from vine to vine by pressing the button when two vines are close enough together. Missing a vine causes the explorer to fall to the jungle floor, losing a life.

After the last vine, the explorer dives in a crocodile-infested river. The explorer can attack the crocodiles from below with his knife, but if the crocodiles mouth is open the explorer dies. The explorer must periodically return to the surface to breathe, where he cannot attack the crocodiles. Bubbles occasionally rise from the bottom of the river, that can trap the explorer and carry him to the surface, potentially hitting crocodiles on the way.

The thrid section begins with the explorer jumping out the river and running up a hill. The explorer must dodge various-sized boulders as he runs up the hill. The boulders bounce at varying speeds and heights, requiring the explorer to either jump or duck at the appropriate moment.

In the final section, the explorer must evade cannibals while attempting to get to a woman being lowered into a cauldron. After the player rescues the woman, the word “Congratulations!” appears, which is then followed by a message saying “I Love You!!!” ending with the woman kissing the explorer. After this the game starts back over at the 1st section, but with more difficulty.

Further gameplay repeats the scenes with increased difficulty. In the 1st scene there are now monkeys in the trees you must avoid. There are more crocodiles in the 2nd scene. In the 3rd scene running up the hill the boulders come at you faster and there are more larger boulders. On the last section a cannibal appears in the tree of the cauldron scene and throws spears at the player.

Release

The release of Jungle King with its Tarzan-like hero prompted legal action from the estate of Edgar Rice Burroughs. This resulted in the name being changed to Jungle Hunt with several cosmetic modifications:

The main character in the renamed Jungle King is an explorer wearing a pith helmet and safari outfit.
The swinging vines have slightly different visuals to pass them off as ropes.
The Tarzan yell at the start of the game is replaced by the music from the end of the river scene.

Ports

Sir Dudley jumping between vines (Atari 2600) Atari, Inc. published home ports in 1983 under their own brand for the Atari 2600, Atari 5200, and Atari 8-bit computers. Ports for other platforms were released under the Atarisoft label,  Apple II, ColecoVision, Commodore 64, VIC-20, IBM PC compatibles, and TI-99/4A. In the Atari branded versions, the hero is named Sir Dudley, and the girl, married to Sir Dudley, is Lady Penelope.

The Apple II and IBM PC versions were developed by Sierra On-Line.

Reception

In the United States, Jungle King was the top-grossing upright arcade cabinet on the monthly RePlay charts by October 1982. Jungle Hunt had also topped the RePlay charts by January 1983. By July 1983, it had sold an estimated 18,000 arcade cabinets in the United States, and it was one of the six top-grossing games during that period. Jungle King went on to be one of the thirteen highest-grossing arcade games of 1983. 

Bill Kunkel reviewed Jungle King for Electronic Games magazine in early 1983, writing that it could become Taito’s “biggest hit since Space Invaders” as it follows “the classic formula for successful videogames: easy to learn, difficult to master.” He said it was “an undeniable kick the first few plays, but doesn’t seem to hold up for extended periods of time” and called the graphics of the vine-swinging segment “downright hideous”, but noted “gamers seem to be enjoying it.” Bill Kunkel was alone on his negative comments about the vines.

Raymond Dimetrosky of Video Games Player rated the Atari VCS version a B+, calling it “quite good” considering the limitations of the VCS. William Michael Brown reviewed the Atari 5200 port in the September 1983 issue of Electronic Fun with Computers & Games, rating it a 3 out of 4. He called it a significant improvement over the “disappointing” Atari VCS version, saying it looks and plays better and brings “much of the coin-op challenge.”

Jungle Hunt received a Certificate of Merit in the category of “Best Adventure Videogame” at the 5th annual Arkie Awards in January 1984.

Legacy
In November 1982, Taito released another version of the game in arcades as Pirate Pete with the same gameplay. The player character is now a pirate; the vines are replaced by ropes swinging from the masts of a very long ship; sharks swim in the water instead of crocodiles; and sword-wielding pirates take the place of cannibals.

In 1983, Milton Bradley published a board game version of Jungle Hunt where ropes are a key element.

Jungle Hunt is included in the Taito Legends collection for Windows, PlayStation 2, and Xbox.

PACMAN [Pac-Man] GAME PLAY

Pac-Man is an action maze chase arcade video game; the player controls  pie shaped main character through an enclosed maze.

The objective of the game is to eat all of the dots in the maze while avoiding four colored ghosts—Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who pursue Pac-Man.

When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen.

In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical skits.

If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost.

Each of the four ghosts has its own unique artificial intelligence (A.I.), or “personality”: Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing Pac-Man and fleeing from him.

Placed near the four corners of the maze are large flashing “energizers” or “power pellets”. When Pac-Man eats one, the ghosts turn blue with a dizzied expression and reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the center box in the maze, where the ghost “regenerates” and resumes its normal activity.

Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts flash white before turning back into their normal forms.

Eating a certain number of dots in a level causes a bonus item—usually a fruit—to appear underneath the center box; the item can be eaten for bonus points.

To the sides of the maze are two “warp tunnels”, which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels.

The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers’ effect decreases in duration, eventually disappearing entirely.

An integer overflow causes the 256th level to load improperly, rendering it impossible to complete. This is known as a kill screen.

PACMAN [Pac-Man] Game Release

Location testing for Puck Man began on May 22, 1980, in Shibuya, Tokyo. Non-gamers responded well to it, finding it easy to learn, while arcade regulars were not impressed.  A private showing for the game was done in June, followed by a nationwide release in July.

Eyeing the game’s success in Japan, Namco initialized plans to bring the game to the international market, particularly the United States.  Before showing the game to distributors, Namco America made a number of changes, such as altering the names of the ghosts.

Another was the game’s title, as executives at Namco were worried that vandals would change the “P” in Puck Man to an “F”.

Masaya Nakamura chose to rename it to Pac-Man, as he felt it was closer to the game’s original Japanese title of Pakkuman.  In Europe, the game was released under both titles.  After Puck Man was ruled out but before Pac-Man was decided upon, early American promotional material used the name Snapper. 

When Namco presented Pac-Man and Rally-X to potential distributors at the 1980 AMOA tradeshow in November,  executives believed that Rally-X would be the best-selling game of that year.

According to Play Meter magazine, both Pac-Man and Rally-X received mild attention at the show. Namco had initially approached Atari to distribute Pac-Man, but Atari refused the offer.

Midway Manufacturing subsequently agreed to distribute both Pac-Man and Rally-X in North America, announcing their acquisition of the manufacturing rights on November 22  and releasing them in December. 

Pacman [Pac-Man] Game Ports

Pac-Man was ported to several home video game systems and personal computers; the most infamous of these is the 1982 Atari 2600 conversion, designed by Tod Frye and published by Atari, Inc.This version of the game was widely criticized for its inaccurate portrayal of the arcade version and for its peculiar design choices, most notably the flickering effect of the ghosts. However, it was a commercial success, selling over seven million copies.

Atari released versions for the IntellivisionVIC-20Commodore 64Apple IIIBM PC compatiblesTI-99/4AZX Spectrum, and the Atari 8-bit computers. A port for the Atari 5200 was released in 1983, a version that is considered as a significant improvement over the Atari 2600 version.

Namco released a version for the Nintendo Famicom in 1984 as one of the console’s first third-party titles,[46] as well as a port for the MSX computer.

The Famicom version was later released in North America for the Nintendo Entertainment System by Tengen, a subsidiary of Atari Games.

Tengen produced an unlicensed version of the game in a black cartridge shell, released during a time when Tengen and Nintendo were in disagreements over the latter’s stance on quality control for its consoles; this version was re-released by Namco as an official title in 1993, featuring a new cartridge label and box.

The Famicom version was released for the Famicom Disk System in 1990 as a budget title for the Disk Writer kiosks in retail stores. The same year, Namco released a port of Pac-Man for the Game Boy, which allowed for two-player co-operative play via the Game Link Cable peripheral. A version for the Game Gear was released a year later, which likewise enabled support for multiplayer.

In celebration of the game’s 20th anniversary in 1999, Namco re-released the Game Boy version for the Game Boy Color, bundled with Pac-Attack and titled Pac-Man: Special Color Edition. The same year, Namco and SNK co-published a port for the Neo Geo Pocket Color, which came with a circular “Cross Ring” that attached to the d-pad to restrict it to four-directional movement.

In 2001, Namco released a port of Pac-Man for various Japanese mobile phones, being one of the company’s first mobile game releases. The Famicom version of the game was re-released for the Game Boy Advance in 2004 as part of the Famicom Mini series, released to commemorate the 25th anniversary of the Famicom; this version was released in North America and Europe under the Classic NES Series label. Namco Networks released Pac-Man for BREW mobile devices in 2005. The arcade original was released for the Xbox Live Arcade service in 2006, featuring achievements and online leaderboards.

In 2009 a version for iOS devices was published; this release was rebranded as Pac-Man + Tournaments in 2013, featuring new mazes and leaderboards. The NES version was released for the Wii Virtual Console in 2007. A Roku version was released in 2011, alongside a port of the Game Boy release for the 3DS Virtual Console

Pac-Man was one of four titles released under the Arcade Game Series brand, which was published for the Xbox OnePlayStation 4 and PC in 2016. 

In 2021, according to Nintendo Direct, it was announced that Hamster Corporation would release Pac-Man, along with Xevious, for the Nintendo Switch and PlayStation 4 as part of its Arcade Archives series, marking the first two Namco games to be included as part of the series.

Pac-Man is included in many Namco compilations, including Namco Museum Vol. 1 (1995), Namco Museum 64 (1999), Namco Museum Battle Collection (2005),[57] Namco Museum DS (2007), Namco Museum Essentials (2009),[58] and Namco Museum Megamix (2010). 

In 1996, it was re-released for arcades as part of Namco Classic Collection Vol. 2, alongside Dig DugRally-X and special “Arrangement” remakes of all three titles. Microsoft included Pac-Man in Microsoft Return of Arcade (1995) as a way to help attract video game companies to its Windows 95 operating system. Namco released the game in the third volume of Namco History in Japan in 1998.

The 2001 Game Boy Advance compilation Pac-Man Collection compiles Pac-ManPac-ManiaPac-Attack and Pac-Man Arrangement onto one cartridge. Pac-Man is a hidden extra in the arcade game Ms. Pac-Man/Galaga – Class of 1981 (2001). 

A similar cabinet was released in 2005 that featured Pac-Man as the centerpiece. Pac-Man 2: The New Adventures (1993) and Pac-Man World 2 (2002) have Pac-Man as an unlockable extra. Alongside the Xbox 360 remake Pac-Man Championship Edition, it was ported to the Nintendo 3DS in 2012 as part of Pac-Man & Galaga Dimensions. The 2010 Wii game Pac-Man Party and its 2011 3DS remake include Pac-Man as a bonus game, alongside the arcade versions of Dig Dug and Galaga. 

In 2014, Pac-Man was included in the compilation title Pac-Man Museum for the Xbox 360, PlayStation 3 and PC, alongside several other Pac-Man games.[71] The NES version is one of 30 games included in the NES Classic Edition.

*Some of the content information above was provided by Wikipedia and KLOV (Killer List of Video Games).

*Visit our main website https://cocktailhourentertainment.com

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